Grandmama's Useful Knowledge
box: 1 x 6 1/4 x 4 1/2 in. ( 2.5 x 15.9 x 11.4 cm ) each card: 1 1/4 x 2 1/2 in. ( 3.2 x 6.4 cm )
printed: on the instruction booklet:"DIRECTIONS and ANSWERS / TO/ GRANDMA'S/ GAME of USEFUL KNOWLEDGE./ McLOUGHLIN BROS., manufacturers,/ NEW YORK" lithographed: on the box cover: "GRANDMAMA'S/ IMPROVED/ GAME./ OF/ USEFUL/ KNOWLEDGE/ McLOUGHLIN/ BROS./ N
"Grandmama's Improved Game of Useful Knowledge" card game with 97 cards and an instruction and answer booklet in a paper covered cardboard box; each numbered card is printed with a question; answers are printed in a booklet with an image of an old woman printed on the blue paper cover; booklet inscribed, "DIRECTIONS and ANSWERS / TO/ GRANDMA'S/ GAME of USEFUL KNOWLEDGE./ McLOUGHLIN BROS., manufacturers,/ NEW YORK"; box cover lithographed with a woman and child viewing an exhibit of stuffed animals; cover inscribed, "GRANDMAMA'S/ IMPROVED/ GAME./ OF/ USEFUL/ KNOWLEDGE/ McLOUGHLIN/ BROS./ N.Y.".
McLoughlin Brothers introduced the successful "Grandmama's" series of educational card games in 1887. Players assumed the role of "scholars" and designated one participant to act as "preceptor." Scholars tested their knowledge answering questions posed on cards, and the preceptor confirmed or corrected them from the companion book of answers. In addition to the Game of Useful Knowledge, other subjects in the Grandmama's game series included geography, arithmetic, Bible studies, and riddles.
Hofer, Margaret K. "The Games We Played: The Golden Age of Board & Table Games." New York: Princeton Architectural Press, 2003.
The Liman Collection
Due to ongoing research, information about this object is subject to change.